![]() ![]() There are a LOT of secret areas hidden everywhere, most of them only accessible later on when the correct upgrade is gained (though some can be “cheesed” with clever jumping tricks). The useful scanner tool is invaluable to find secret paths, get info on the local wildlife and even solve some puzzles. The same animal may have multiple variations based on the zone it grows in, each with unique abilities or more powerful attacks. The planet is actually an ensemble of fragments floating in space, each with a different biome housing its own “set” of creatures. Is the main activity, and is performed using a variety of tools such as double-jump modules, plasma grappling hooks and several indigenous plants with unique effects, like spawning jump pads on-demand. Other than that, considerable frame-rate drops occur in a few select areas, hindering gameplay considerably for a short time. This is unacceptable in 2021 and there is no reason for this design decision whatsoever, it’s just stupid. First of all the game has no pause function: displaying the options menu will NOT stop the flow of time, even in single-player, and yes, players definitely can die from that. There are a few but quite irritating issues. ![]() There definitely should be more secrets and side activities to do in the early game, to address this pacing problem. It feels frustrating to be locked off pretty much any area that isn’t the main path. While it does open up to many diverse possibilities, better combat challenge and more secrets later, at first everything from crafting to mobility are very limited, and there isn’t much to do other than following the main quest. In the first hour or two, the game doesn’t start off in a particularly good way. For any completionist or achievement hunter, this game is a gold mine that will take some solid effort to be fully exhausted. Of course all of these activities have achievements to match. But there is more: a massive index of flora and fauna is there to be completed by scanning every object, animal, plant and resource on the planet. This classic metroidvania gameplay style is elevated even more by challenges, quests and gameplay-impacting collectibles.ĭozens upon dozens of collectibles are scattered throughout ARY-26, some for the sake of completion while others have gameplay-changing effects, such as rare materials for crafting. ![]() All the upgrades feel useful, meaningful and are exciting to unlock, as they open up several areas previously impossible to reach – continuing this “discovery cycle” over and over again. Each area is ripe with secrets, material caches, hidden areas and new discoveries that keep up the player’s interest from start to finish. The progression system proposed by the game focuses on crafting recipes, in turn unlocked by quests, exploration and materials gathering alike. The visual rendition, artistic direction are of very good quality, in line with 2021 expectations. Original world-building components such as these and more, united with the additional lore, create a setting that results enjoyable to explore in order to know more about all its elements. The normal canons of “what’s what” are shaken in this title, because things such as plant fruits can be used as weapons, or apparently innocent creatures can blow up in miniature nuclear reactions. JTSP stays true to its namesake, by delivering a world that truly feels untamed, alien and mysterious to the player. To boldly go where no one has gone before ![]()
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